Tag: Spells

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  • Ranger Base Spell Lists

    h3. Nature’s Way *1. Trickle* — By turning to the signs and growths in an area, the Ranger may locate any natural source of running water, exposed groundwater and such exceeding 4 liters. Experience allows the caster to intuit approximate size and …

  • Magent Base Spell Lists

    h3. Subterfuge (Assassination Mastery) *1. Legerdemain I* – Target object (no larger than a dagger) is camouflaged to appear as part of the caster’s clothing or skin. This is an illusion to all senses (including feel), and can be detected as an …

  • Open and Closed Mentalism Spell Lists

    h3. Deductions (Anticipations) *1. Anticipate I* – The caster instantaneously calculates all possible aggressive actions undertaken by his primary current mêlèe opponent, arriving at the one most probable to be undertaken. As such, he may double the …

  • Enchantments Spell Lists

    h3. ENCHANTMENTS The Art of fashioning Enchanted items is a jealously-guarded cultural secret for each of the cultures possessing such knowledge, and each has their own traditions and customs. Most fantastical artifacts in the long history of Middle- …

  • Item Enchantments Spell Lists

    h3. ENCHANTMENTS The Art of fashioning Enchanted items is a jealously-guarded cultural secret for each of the cultures possessing such knowledge, and each has their own traditions and customs. Most fantastical artifacts in the long history of Middle- …