Kirtir

Type: Physical Alteration/Enhancement
Class: Plants
Names: (S. “Tallas”, Q. “Tallassë”); Swaintock
Range/Where Found: Sandbanks along the River Gwathló.
Characteristics: Kirtir grows out in a large area from where it breaks the earth. It is a short, broad shrub and boasts not only thick, juicy leaves that resemble the sole of a boot, but numerous 1" thorns. Small, yellow flowers may be found on its branches in spring.
Medicinal Uses: None.
Other Uses: If picked and ingested before they bloom, kirtir buds act as powerful stimulants, increasing the consumer’s speed for 1 hour, but causing them to lose fine control of their actions due to hyperactive shakes (+10 Qu/-5 Ag; +1 bonus/point over 102 for each stat). Once the kirtir has run its course, the user becomes completely exhausted for 1-10 hours (-30 Co bonus). If used in small doses so as to avoid its drastic side effects, kirtir also induces weight loss. Some of the more plump Daen-folk use it in this way to avoid being singled out as gluttons. This practice is dangerous, however, and can lead to addiction. (See below.)
Cost: 5 gp/dose.
Difficulty of Finding: Hard (see Herb Searching).
Warning: Using more than 3 full doses within the space of 1 week for more than 1 week results in addiction to this potent drug. Depending on the amount and frequency of use, side effects may include hallucination, mental disturbance, seizure and even death.

Kirtir

Rangers of the North Hjarandr jbq